
This area featured four small rooms connected by hallways that form a square. Using the ducts in this area was the key to success. The player needed to adjust their strategy depending on the floor where they're fighting. This stage featured a two story building with interlacing passageways. Taking a look around revealed that there was an abundance of cardboard boxes. However, the player might stay hidden if their keep low in the corners. They're ideal sniping locations, although the player wouldn't be able to see the center of the area due to low visibility.īushes provided the only cover in this area. The player needed to focus on occupying the high grounds located on both sides of the area. Take note of the cover objects in the environment such as bushes, crates, and trucks. Developing a team strategy made maximum use of the stage layout. The player needed to make use of all three floors in the building, as well as the ducts that run through the basement. The player needed to focus their attention on the abandoned factory in the center of the area. Memorizing the area's topography was the key to victory. It featured the man-made trenches carved into the mountainside, as well as crawlspaces that connected the trenches with the storage shelters. This stage also appeared in Metal Gear Solid 3's main story. The top floors of buildings were perfect sniping locations. The player had to sure that they memorized the layout of the labyrinthine passages. This stage featured a wide open playing area and intermittent skyscrapers.
